Gotta catch'em all! Pokemon GO and physical activity among young adults: difference in differences study

被引:138
作者
Howe, Katherine B. [1 ,2 ]
Suharlim, Christian [3 ]
Ueda, Peter [4 ,5 ]
Howe, Daniel
Kawachi, Ichiro [2 ]
Rimm, Eric B. [1 ,6 ,7 ]
机构
[1] Harvard TH Chan Sch Publ Hlth, Dept Epidemiol, Boston, MA 02115 USA
[2] Harvard TH Chan Sch Publ Hlth, Dept Social & Behav Sci, Boston, MA 02115 USA
[3] Harvard TH Chan Sch Publ Hlth, Dept Hlth Policy & Management, Ctr Hlth & Decis Sci, Boston, MA USA
[4] Harvard TH Chan Sch Publ Hlth, Dept Global Hlth & Populat, Boston, MA USA
[5] Karolinska Inst, Dept Med, Clin Epidemiol Unit, Solna, Sweden
[6] Harvard TH Chan Sch Publ Hlth, Dept Nutr, Boston, MA USA
[7] Harvard Med Sch, Brigham & Womens Hosp, Channing Div Network Med, Dept Med, Boston, MA USA
来源
BMJ-BRITISH MEDICAL JOURNAL | 2016年 / 355卷
关键词
VALIDATION; HEALTH;
D O I
10.1136/bmj.i6270
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
OBJECTIVE To estimate the effect of playing Pokemon GO on the number of steps taken daily up to six weeks after installation of the game. DESIGN Cohort study using online survey data. PARTICIPANTS Survey participants of Amazon Mechanical Turk (n=1182) residing in the United States, aged 18 to 35 years and using iPhone 6 series smartphones. MAIN OUTCOME MEASURES Number of daily steps taken each of the four weeks before and six weeks after installation of Pokemon GO, automatically recorded in the "Health" application of the iPhone 6 series smartphones and reported by the participants. A difference in difference regression model was used to estimate the change in daily steps in players of Pokemon GO compared with non-players. RESULTS 560 (47.4%) of the survey participants reported playing Pokemon GO and walked on average 4256 steps (SD 2697) each day in the four weeks before installation of the game. The difference in difference analysis showed that the daily average steps for Pokemon GO players during the first week of installation increased by 955 additional steps (95% confidence interval 697 to 1213), and then this increase gradually attenuated over the subsequent five weeks. By the sixth week after installation, the number of daily steps had gone back to pre-installation levels. No significant effect modification of Pokemon GO was found by sex, age, race group, bodyweight status, urbanity, or walkability of the area of residence. CONCLUSIONS Pokemon GO was associated with an increase in the daily number of steps after installation of the game. The association was, however, moderate and no longer observed after six weeks.
引用
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页数:4
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