Emerging MPEG Standards for Point Cloud Compression

被引:510
作者
Schwarz, Sebastian [1 ]
Preda, Marius [2 ]
Baroncini, Vittorio [3 ]
Budagavi, Madhukar [4 ]
Cesar, Pablo [5 ]
Chou, Philip A. [6 ]
Cohen, Robert A. [7 ]
Krivokuca, Maja [8 ]
Lasserre, Sebastien [9 ]
Li, Zhu [10 ]
Llach, Joan [11 ]
Mammou, Khaled [12 ]
Mekuria, Rufael [13 ]
Nakagami, Ohji [14 ]
Siahaan, Ernestasia [5 ]
Tabatabai, Ali [14 ]
Tourapis, Alexis M. [12 ]
Zakharchenko, Vladyslav [15 ]
机构
[1] Nokia Technol, Tampere 33100, Finland
[2] Inst Mines Telecom, F-75014 Paris, France
[3] EVATech, I-00149 Rome, Italy
[4] Samsung Elect, Richardson, TX 75025 USA
[5] Ctr Wiskunde & Infomart, NL-1098 XG Amsterdam, Netherlands
[6] Google, Mountain View, CA 94043 USA
[7] Simon Fraser Univ, Sch Engn Sci, Burnaby, BC V5A 1S6, Canada
[8] 8i, Wellington 6011, New Zealand
[9] BlackBerry Ltd, Waterloo, ON N2K 0A7, Canada
[10] Univ Missouri, Dept Comp Sci & Elect Engn, Kansas City, MO 64110 USA
[11] Technicolor, F-35576 Cesson Sevigne, France
[12] Apple Inc, Cupertino, CA 85014 USA
[13] Unified Streaming & Point Cloud Compress, NL-1054 Amsterdam, Netherlands
[14] Sony Corp, Tokyo 1080075, Japan
[15] Futurewei Technol Inc, Santa Clara, CA 95050 USA
基金
欧盟地平线“2020”;
关键词
Point cloud coding; 3D data coding; immersive video coding; 3D MESH COMPRESSION;
D O I
10.1109/JETCAS.2018.2885981
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Due to the increased popularity of augmented and virtual reality experiences, the interest in capturing the real world in multiple dimensions and in presenting it to users in an immersible fashion has never been higher. Distributing such representations enables users to freely navigate in multisensory 3D media experiences. Unfortunately, such representations require a large amount of data, not feasible for transmission on today's networks. Efficient compression technologies well adopted in the content chain are in high demand and are key components to democratize augmented and virtual reality applications. Moving Picture Experts Group, as one of the main standardization groups dealing with multimedia, identified the trend and started recently the process of building an open standard for compactly representing 3D point clouds, which are the 3D equivalent of the very well-known 2D pixels. This paper introduces the main developments and technical aspects of this ongoing standardization effort.
引用
收藏
页码:133 / 148
页数:16
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