Proposal of an assessment framework for gamified environments: a case study

被引:6
作者
Piedad Gasca-Hurtado, Gloria [1 ]
Clara Gomez-Alvarez, Maria [1 ]
Munoz, Mirna [2 ]
Mejia, Jezreel [2 ]
机构
[1] Univ Medellin, Fac Ingn, Medellin, Colombia
[2] Ctr Invest Matemat, Zacatecas, Mexico
关键词
human computer interaction; computer games; computer aided instruction; emotion recognition; gamified experiences; gamified environments; gamification principles; fundamental gamification components; video scrum simulation; public health; dynamic environment relative; software process improvement; gamified activities; emotion framework; GAMIFICATION;
D O I
10.1049/iet-sen.2018.5084
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Gamification is used in several contexts, such as marketing, education, and public health. The authors implement gamification to promote a dynamic environment relative to software process improvement. However, well-established theoretical guidelines to design gamified experiences are lacking. The authors propose a framework to assess gamified environments, identify and adopt gamification principles, as well as design gamified activities. The proposed framework helps users create gamified experiences that satisfy the purposes, goals, principles, and elements defined as fundamental gamification components. Here, the authors apply the proposed framework to a video scrum simulation to assess the adoption of gamification principles. The case study includes identification of gamification principles incorporated in the video scrum and their relationships to the elements of the mechanics, dynamics, and emotions framework. The results show that the game elements defined in the design layer of the proposed framework were realised in the video scrum simulation.
引用
收藏
页码:122 / 128
页数:7
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