High Quality Texture Mapping for Multi-view Reconstruction

被引:0
作者
Dou, Shuyang [1 ]
Nagahashi, Hiroshi [2 ]
机构
[1] Tokyo Inst Technol, Dept Informat Proc, Yokohama, Kanagawa, Japan
[2] Tokyo Inst Technol, Lab Future Interdisciplinary Res Sci & Technol FI, Yokohama, Kanagawa, Japan
来源
2017 2ND INTERNATIONAL CONFERENCE ON MULTIMEDIA AND IMAGE PROCESSING (ICMIP) | 2017年
关键词
texture mapping; multi-view reconstruction; markov random field; graph cuts;
D O I
10.1109/ICMIP.2017.24
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, a new method for mapping textures onto a 3D model produced by a multi-view reconstruction pipeline is proposed. A Markov Random Field (MRF) is constructed so as to define each triangle face as a node. An optimal labeling is estimated by globally minimizing an energy function defined on the MRF using graph cuts algorithms. This labeling assigns exactly one view to each triangle face. Textures are extracted by back-projecting each assigned view to the corresponding face. Color discontinuities among adjacent faces are minimized using a global correction method followed by a local Poisson editing procedure. The proposed method can cope with both image noises and out-of-focus blur in a simple way, which prefers views with clear details of the scene. Comparing with two state-of-the-art methods, this new method can generate textures with higher quality. A simple but efficient strategy is also proposed to further improve the quality of textures: use different image sets for reconstruction and texture mapping. Experimental results show that by applying this strategy, the quality of textures could be significantly improved, while the total computation time only increased slightly.
引用
收藏
页码:136 / 140
页数:5
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