Efficiency of RINGO algorithm for large terrain rendering

被引:0
|
作者
Dimitrijevic, Aleksandar [1 ]
Rancic, Dejan [1 ]
机构
[1] Univ Nis, Fac Elect Engn, Dept Comp Sci, Aleksandra Medvedeva 14, Nish 18000, Serbia
来源
PROCEEDING OF THE 11TH WSEAS INTERNATIONAL CONFERENCE ON COMPUTERS: COMPUTER SCIENCE AND TECHNOLOGY, VOL 4 | 2007年
关键词
terrain rendering algorithm; out-of-core; level-of-detail; block based organization; efficiency;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Nowadays, many time-critical applications require 3D rendering algorithms for the visualization of massive terrain datasets. For such applications it is essentially important to use CPU processing power as little as possible, because in real-life applications the CPU usually has more task to do than just a terrain drawing. There is a huge burden imposed by sensors polling, received information interpretation, communication with other devices and their management. This paper presents efficiency of simple out-of-core terrain-rendering algorithm, using OpenGL display lists organized into nested rings.
引用
收藏
页码:463 / +
页数:3
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