Advancing preuniversity students' computational thinking skills through an educational project based on tangible elements and virtual block-based programming

被引:9
|
作者
Trilles, Sergio [1 ]
Granell, Carlos [1 ]
机构
[1] Univ Jaume 1, Inst New Imaging Technol INIT, Ave Vicente Sos Baynat S-N, Castellon De La Plana 12071, Castello, Spain
关键词
block-based programming; computational thinking; computer science education; STEAM; tangible elements;
D O I
10.1002/cae.22319
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
University students enroling in Science, Technology, Engineering and Mathematics (STEM)-related studies such as computer science continue to decline, even though worldwide educational policy reports warn about the need for this type of professionals in the immediate future. Promoting computer science studies among preuniversity students seems the most direct solution to reverse this issue. In this context, we present theSucre4Kidsproject whose main objectives are to engage young people into computational thinking and programming concepts using tangible elements and social interaction. We apply theSucre4Kidsapproach to introductory courses of computational thinking and programming concepts to high-school students. The main results of the 3-year intervention in the classroom with 256 high-school students reached suggest that tangible elements and social interaction in groups are determining factors in increasing students' motivation to learn to code and to raise their interest in STEM disciplines.
引用
收藏
页码:1490 / 1502
页数:13
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