3D Terrain Simulation Based on OpenGL

被引:0
作者
Fang, Deng [1 ]
机构
[1] Zhejing Wanli Univ, Coll Comp & Informat, Ningbo, Zhejiang, Peoples R China
来源
CEA'09: PROCEEDINGS OF THE 3RD WSEAS INTERNATIONAL CONFERENCE ON COMPUTER ENGINEERING AND APPLICATIONS | 2009年
关键词
Fractal; FBM; Diamond-Square; 3D terrain; OpenGL;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
In this paper the principle of fractal theory and fractal brownion motion(FBM) are analyzed in detail. And it also analyses the physical meaning of FBM's two parameters H and sigma. The improved Diamond-Square algorithm is discussed in light of fractal interpolation and use it to simulate cloud, two-dimension texture terrain surface and three-dimension terrain. There are many kinds of effect when you change some parameters.
引用
收藏
页码:73 / +
页数:2
相关论文
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