Teaching Engineering Ethics using BLOCKS Game

被引:8
作者
Lau, Shiew Wei [1 ]
Tan, Terence Peng Lian [1 ]
Goh, Suk Meng [2 ]
机构
[1] Curtin Univ Sarawak Malaysia, Sch Sci & Engn, Miri 98009, Sarawak, Malaysia
[2] Curtin Univ Sarawak Malaysia, Curtin Sarawak Res Inst, Miri 98009, Sarawak, Malaysia
关键词
Engineering ethics; Design game; Video; Historical case-scenario; SIMULATION GAMES; EDUCATION; STUDENTS; STRATEGIES; DESIGN; TOOL;
D O I
10.1007/s11948-012-9406-3
中图分类号
B82 [伦理学(道德学)];
学科分类号
摘要
The aim of this study was to investigate the use of a newly developed design game called BLOCKS to stimulate awareness of ethical responsibilities amongst engineering students. The design game was played by seventeen teams of chemical engineering students, with each team having to arrange pieces of colored paper to produce two letters each. Before the end of the game, additional constraints were introduced to the teams such that they faced similar ambiguity in the technical facts that the engineers involved in the Challenger disaster had faced prior to the space shuttle launch. At this stage, the teams had to decide whether to continue with their original design or to develop alternative solutions. After the teams had made their decisions, a video of the Challenger explosion was shown followed by a post-game discussion. The students' opinion on five Statements on ethics was tracked via a Five-Item Likert survey which was administered three times, before and after the ethical scenario was introduced, and after the video and post-game discussion. The results from this study indicated that the combination of the game and the real-life incident from the video had generally strengthened the students' opinions of the Statements.
引用
收藏
页码:1357 / 1373
页数:17
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