GPGPU-Based Painterly Rendering for Mobile Environment
被引:0
作者:
Kim, Seulbeom
论文数: 0引用数: 0
h-index: 0
机构:
Chung Ang Univ, Seoul 06974, South KoreaChung Ang Univ, Seoul 06974, South Korea
Kim, Seulbeom
[1
]
Kang, Dongwann
论文数: 0引用数: 0
h-index: 0
机构:
Bournemouth Univ, Poole BH12 5BB, Dorset, EnglandChung Ang Univ, Seoul 06974, South Korea
Kang, Dongwann
[2
]
Yoon, Kyunghyun
论文数: 0引用数: 0
h-index: 0
机构:
Chung Ang Univ, Seoul 06974, South KoreaChung Ang Univ, Seoul 06974, South Korea
Yoon, Kyunghyun
[1
]
机构:
[1] Chung Ang Univ, Seoul 06974, South Korea
[2] Bournemouth Univ, Poole BH12 5BB, Dorset, England
来源:
E-LEARNING AND GAMES, EDUTAINMENT 2017
|
2017年
/
10345卷
基金:
新加坡国家研究基金会;
关键词:
Non-photorealistic rendering;
Painterly rendering;
Mobile environment;
D O I:
10.1007/978-3-319-65849-0_24
中图分类号:
TP301 [理论、方法];
学科分类号:
081202 ;
摘要:
This paper presents a method for the real-time implementation of brush stroke-based painterly rendering in a mobile environment using the General-Purpose computing on Graphics Processing Units (GPGPU). We parallelize brush search and comparison, and accelerate them using GPGPU to improve the computation time. Through this approach, a 35 times higher computational speedup was achieved for high-resolution images compared to the previous Central Processing Unit (CPU)-based painterly rendering algorithms.
引用
收藏
页码:224 / 227
页数:4
相关论文
共 3 条
[1]
Lim H. T., 2014, HCI KOR C, P115
[2]
Seo S. H., 2009, P COMP AESTH, P9
[3]
송현우, 2010, [Journal of The Korean Society for Computer Game, 한국컴퓨터게임학회논문지], V23, P175