GPGPU-Based Painterly Rendering for Mobile Environment

被引:0
作者
Kim, Seulbeom [1 ]
Kang, Dongwann [2 ]
Yoon, Kyunghyun [1 ]
机构
[1] Chung Ang Univ, Seoul 06974, South Korea
[2] Bournemouth Univ, Poole BH12 5BB, Dorset, England
来源
E-LEARNING AND GAMES, EDUTAINMENT 2017 | 2017年 / 10345卷
基金
新加坡国家研究基金会;
关键词
Non-photorealistic rendering; Painterly rendering; Mobile environment;
D O I
10.1007/978-3-319-65849-0_24
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This paper presents a method for the real-time implementation of brush stroke-based painterly rendering in a mobile environment using the General-Purpose computing on Graphics Processing Units (GPGPU). We parallelize brush search and comparison, and accelerate them using GPGPU to improve the computation time. Through this approach, a 35 times higher computational speedup was achieved for high-resolution images compared to the previous Central Processing Unit (CPU)-based painterly rendering algorithms.
引用
收藏
页码:224 / 227
页数:4
相关论文
共 3 条
  • [1] Lim H. T., 2014, HCI KOR C, P115
  • [2] Seo S. H., 2009, P COMP AESTH, P9
  • [3] 송현우, 2010, [Journal of The Korean Society for Computer Game, 한국컴퓨터게임학회논문지], V23, P175