Serious Gaming for Experiential Learning

被引:0
作者
Gouveia, David [1 ]
Lopes, Duarte [1 ]
de Carvalho, Carlos Vaz [1 ]
机构
[1] Inst Super Engn Porto, Oporto, Portugal
来源
2011 FRONTIERS IN EDUCATION CONFERENCE (FIE) | 2011年
关键词
e-Learning; Engineering; Experiential Learning; Higher Education; Serious Games; Virtual Environments;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In Engineering Education, the traditional process of knowledge building was based on one-way (teacher->student) delivery of information, in classrooms. Students were passive receptors of the teacher's messages. In the past few years, the tendency is to implement active learning paradigms where students are the focus of the educational process. The interaction between teacher and students is more dynamic, enhanced by technological tools and includes rich content and flexible activities. The integration of Virtual Environments in Engineering Education allows new and innovative learning methods and is, therefore, a contribution to these new paradigms. This article presents the instantiation of these learning methods with first year engineering students. In our study, students were involved in simulation/gaming environments related to fundamental physics learning. Afterwards their knowledge was tested and their perception of the relevance of the system was evaluated. Results show that knowledge construction was greatly enhanced and that student's motivation for learning was increased.
引用
收藏
页数:6
相关论文
共 28 条
  • [1] Andrade F, POSSIBILIDADES USO R
  • [2] Batista R., 2008, P FIE 2008 38 IEEE A
  • [3] Bruner J.S., 1967, On knowing: Essays for the left hand
  • [4] Digital natives: back to the future of microworlds in a corporate learning organization
    Cabanero-Johnson, Paz
    Berge, Zane
    [J]. LEARNING ORGANIZATION, 2009, 16 (04) : 290 - +
  • [5] Castronova E, 2001, GRUTER I WORKING PAP
  • [6] Chen Sante, 2005, Serious Games: Games that Educate, Train and Inform
  • [7] Cooper T, P 2 LIF ED WORKSH 20, P47
  • [8] Cox B. M., 1999, Simulation & Gaming, V30, P38, DOI 10.1177/104687819903000106
  • [9] Dewey J., 1938, John Dewey Experience and Education, P67
  • [10] Farias T, 2006, ESTUDO CASO CONSTRUC