Development of Knee Control Training System Using Virtual Reality for Hemiplegic Patients and Feasibility Experiment with Normal Participants

被引:0
|
作者
Park, J. S. [1 ]
Ku, J. H. [1 ]
Han, K. W. [1 ]
Cho, S. W. [1 ]
Kim, D. Y. [2 ]
Kim, I. Y. [1 ]
Kim, S. I. [1 ]
机构
[1] Hanyang Univ, Dept Biomed Engn, Seoul 133791, South Korea
[2] Yonsei Med Sch, Dept Phys Med & Rehabil, Seoul, South Korea
来源
11TH MEDITERRANEAN CONFERENCE ON MEDICAL AND BIOLOGICAL ENGINEERING AND COMPUTING 2007, VOLS 1 AND 2 | 2007年 / 16卷 / 1-2期
关键词
gait training; virtual reality; hemiplegic gait disorder; knee control; rehabilitation;
D O I
暂无
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Patients with hemiplegia have an asymmetric gait symptom due to a hemiplegic paralysis. Hip, knee, angle joint angle are measured for suitable gait training of hemiplegic gait disorder. Measured angles are used to grasp the difference between normal and abnormal sides. In particular, knee joint is more important than the other joints to hemiplegic patients. So, we developed marker based knee angle measurement system which is able to measure angle of knee joint using PC and PC camera. Then we integrated VR rehabilitation training system with the marker based knee angle measurement system. VR tasks were constructed with crossing stepping-stones to practice knee flexion and extension during walking. To validate feasibility of VR system, we performed experiment using a treadmill with a speed of 2.0 km/h and various target angles (40 degree, 50 degree, and 70 degree). The purpose of this study ascertained that normal participants make a success of task with the usual target angle (50 degree) as well as the unusual target angle (40 and 70 degree). Four healthy males (age from 24 to 28 years) were recruited for this experiment. And we measured average of trial numbers for success in each period. Training periods divided into the first stage, middle stage, and last stage for the analysis. In the result of trial number to succeed each task, trial number at 50 and 70 degrees showed a tendency of decrease. Questionnaire result represents that gain positive rate in performing knee control task using VR. In conclusion we ascertained that VR system help with gradually increasing control ability of knee joint of the participants at 50 and 70 degrees. Also, we expect that the developed VR rehabilitation training for knee control could be possible to use for practical gait training for patients with hemiplegia if they will felt such as normal.
引用
收藏
页码:1030 / +
页数:2
相关论文
共 50 条
  • [31] Development of a Potential System for Upper Limb Rehabilitation Training Based on Virtual Reality
    Song, Zhibin
    Guo, Shuxiang
    Yazid, Mohd
    4TH INTERNATIONAL CONFERENCE ON HUMAN SYSTEM INTERACTION (HSI 2011), 2011, : 352 - 356
  • [32] Development of CryoVR, a virtual reality training system for hands-on cryoEM operations
    Dong, Jiahui
    Li, Daoyi
    Ozcan, Kadir
    Wan, Dayu
    Jiang, Wen
    Chen, Yingjie
    ACTA CRYSTALLOGRAPHICA SECTION D-STRUCTURAL BIOLOGY, 2022, 78 : 903 - 910
  • [33] Development and Usability of a Virtual Reality-Based Filler Injection Training System
    Oh, Seung Min
    Kim, Ju Young
    Han, Seungho
    Lee, Won
    Kim, Il
    Hong, Giwoong
    Oh, Wook
    Moon, Hyungjin
    Seo, Changmin
    AESTHETIC PLASTIC SURGERY, 2020, 44 (05) : 1833 - 1842
  • [34] Development and Usability of a Virtual Reality-Based Filler Injection Training System
    Seung Min Oh
    Ju Young Kim
    Seungho Han
    Won Lee
    Il Kim
    Giwoong Hong
    Wook Oh
    Hyungjin Moon
    Changmin Seo
    Aesthetic Plastic Surgery, 2020, 44 : 1833 - 1842
  • [35] Rehabilitation of Patients with Arthrogenic Muscular Inhibition in Pathologies of Knee Using Virtual Reality
    Fonnegra, Juan Pablo Florez
    Prestan, Andrea Carolina Pino
    Lopez, Lucelly Lopez
    Yepes, Juan C.
    Perez, Vera Z.
    SENSORS, 2023, 23 (22)
  • [36] Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial
    Anwar, Naveed
    Karimi, Hossein
    Ahmad, Ashfaq
    Gilani, Syed Amir
    Khalid, Kehkshan
    Aslam, Ahmed Sohaib
    Hanif, Asif
    JMIR SERIOUS GAMES, 2022, 10 (02):
  • [37] The Development of an EMG-based Upper Extremity Rehabilitation Training System for Hemiplegic Patients
    Son, J. S.
    Kim, J. Y.
    Hwang, S. J.
    Kim, Youngho
    13TH INTERNATIONAL CONFERENCE ON BIOMEDICAL ENGINEERING, VOLS 1-3, 2009, 23 (1-3): : 1977 - 1979
  • [38] A Study Protocol to Evaluate the Effects of Vestibular Training on the Postural Control of Healthy Adults Using Virtual Reality
    Appiah-Kubi, Kwadwo O. O.
    Laing, Evan
    Imtiaz, Masudul H. H.
    APPLIED SCIENCES-BASEL, 2022, 12 (23):
  • [39] Go Across Immersive Technology: A Preliminary Study of the Design and Development of a System for Gait Training Using Virtual Reality
    Silva, Patricia M. M.
    Silva, Leon W. M.
    Vieira, Edgar R.
    Cavalvanti, Fabricia A. C.
    Morya, Edgard
    GAMES FOR HEALTH JOURNAL, 2023, 12 (06) : 472 - 479
  • [40] Development of a Reminiscence Therapy System for the Elderly Using the Integration of Virtual Reality and Augmented Reality
    Tsao, Yung-Chin
    Shu, Chun-Chieh
    Lan, Tian-Syung
    SUSTAINABILITY, 2019, 11 (17)