Generation of Intermediate Viewpoints for Scalable Adaptation of Real World Environments for Virtual Reality

被引:0
|
作者
Herath, Sachini [1 ]
Dissanayake, Vipula [1 ]
Rasnayaka, Sanka [1 ]
Seneviratne, Sachith [1 ]
Vidanaarachchi, Rajith [1 ]
Gamage, Chandana [1 ]
机构
[1] Univ Moratuwa, Dept Comp Sci & Engn, Moratuwa, Sri Lanka
来源
2017 IEEE INTERNATIONAL CONFERENCE ON INDUSTRIAL AND INFORMATION SYSTEMS (ICIIS) | 2017年
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual Reality (VR) is a rapidly growing field with innovative applications. Two main forms of VR content can be identified in current applications: Computer generated 3D environments and adaptations of real world scenarios through means of digital imagery and video. While the latter provides a more realistic experience, scalable content generation methods for adaptations of real world environments to virtual space is still unavailable. Needless to say achieving unrestricted navigability in such environments, on a mobile platform with near real time response is quite challenging. The paper presents the algorithm for scalable intermediate view generation, devised as a part of a research to develop an universal content generation platform for real world environments in virtual reality. The algorithm uses adjacent equirectangular images to recreate the 360 degrees x 180 degrees view of any point in-between, taking directional deformation into account. Input can be equirectangular images captured using any device, including 360 cameras and panoramas captured through mobile phones. The output can be rendered on specialized VR headsets or mobile phones. The algorithm is implemented with mobile platform as the target, thus rendering is optimized for limited resource utilization. The paper presents the concept, design and optimization used in this method.
引用
收藏
页码:105 / 110
页数:6
相关论文
共 50 条
  • [1] Scalable Medical Viewer for Virtual Reality Environments
    Ricciardi, Francesco
    Pastorelli, Emiliano
    De Paolis, Lucio Tommaso
    Herrmann, Heiko
    AUGMENTED AND VIRTUAL REALITY, AVR 2015, 2015, 9254 : 233 - 243
  • [2] Distance Estimation in Virtual Reality Is Affected by Both the Virtual and the Real-World Environments
    Zhang, Junjun
    Yang, Xiaoyan
    Jin, Zhenlan
    Li, Ling
    I-PERCEPTION, 2021, 12 (03):
  • [3] Virtual reality in the real world
    Mahoney, DP
    COMPUTER GRAPHICS WORLD, 1996, 19 (01) : 63 - 65
  • [4] Virtual Reality on a SWIM: Scalable World in Miniature
    Pivovar, Jarod
    DeGuzman, Jasmine
    Rosenberg, Evan Suma
    2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, : 907 - 908
  • [5] Comparison of Dexterous Task Performance in Virtual Reality and Real-World Environments
    Joyner, Janell S.
    Vaughn-Cooke, Monifa
    Benz, Heather L.
    FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [6] Evaluating adaptation effect in real versus virtual reality environments with people who stutter
    Almudhi, Abdulaziz
    EXPERT REVIEW OF MEDICAL DEVICES, 2022, 19 (01) : 75 - 81
  • [7] Real-world virtual reality
    Hirose, M
    TELECOMMUNICATION, TELEIMMERSION AND TELEXISTENCE II, 2005, : 89 - +
  • [8] Telepresence: Virtual Reality in the Real World
    Edwards, John
    IEEE SIGNAL PROCESSING MAGAZINE, 2011, 28 (06) : 9 - +
  • [9] Barrier effects in real-world compared to virtual reality macro-environments
    Neidhardt, Eva
    Popp, Michael
    COGNITIVE PROCESSING, 2009, 10 : S158 - S158
  • [10] The Design of a Virtual Prototyping System for Authoring Interactive Virtual Reality Environments From Real-World Scans
    Ipsita, Ananya
    Duan, Runlin
    Li, Hao
    Chidambaram, Subramanian
    Cao, Yuanzhi
    Liu, Min
    Quinn, Alex
    Ramani, Karthik
    JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING, 2024, 24 (03)