The Light Field Stereoscope Immersive Computer Graphics via Factored Near-Eye Light Field Displays with Focus Cues

被引:232
作者
Huang, Fu-Chung [1 ]
Chen, Kevin [1 ]
Wetzstein, Gordon [1 ]
机构
[1] Stanford Univ, Stanford, CA 94305 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2015年 / 34卷 / 04期
关键词
computational displays; focus cues; light fields; VIRTUAL-REALITY; 3D DISPLAYS; EXPOSURE;
D O I
10.1145/2766922
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Over the last few years, virtual reality (VR) has re-emerged as a technology that is now feasible at low cost via inexpensive cell-phone components. In particular, advances of high-resolution micro displays, low-latency orientation trackers, and modern GPUs facilitate immersive experiences at low cost. One of the remaining challenges to further improve visual comfort in VR experiences is the vergence-accommodation conflict inherent to all stereoscopic displays. Accurate reproduction of all depth cues is crucial for visual comfort. By combining well-known stereoscopic display principles with emerging factored light field technology, we present the first wearable VR display supporting high image resolution as well as focus cues. A light field is presented to each eye, which provides more natural viewing experiences than conventional near-eye displays. Since the eye box is just slightly larger than the pupil size, rank-1 light field factorizations are sufficient to produce correct or nearly-correct focus cues; no time-multiplexed image display or gaze tracking is required. We analyze lens distortions in 4D light field space and correct them using the afforded high-dimensional image formation. We also demonstrate significant improvements in resolution and retinal blur quality over related near-eye displays. Finally, we analyze diffraction limits of these types of displays.
引用
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页数:12
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