Research on Rules of Aggregation and Disaggregation for Aircraft Entity Models in Air Force Combat Simulation

被引:0
作者
Li, Mingzhong [1 ]
Bi, Changjian [2 ]
Liu, Xiaohe [2 ]
Niu, Dunjin [1 ]
机构
[1] AF Command Coll, Beijing 100097, Peoples R China
[2] Air Force Command Coll, Combat Simulat Lab, Beijing 100097, Peoples R China
来源
7TH INTERNATIONAL CONFERENCE ON SYSTEM SIMULATION AND SCIENTIFIC COMPUTING ASIA SIMULATION CONFERENCE 2008, VOLS 1-3 | 2008年
关键词
D O I
10.1109/ASC-ICSC.2008.4675569
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Aircraft entity is the most important operational entity in air force combat simulation. Aggregation and disaggregation of aircraft entity models is one of the key issues badly-needed to resolve in multi-resolution simulation system. Basing on brief discussion of the method of entity oriented analysis (EOA), the characteristics of aircraft entities in air force combat simulation and the relationships among them were analyzed herein. Finally, through expatiating on the issues about aggregation and disaggregation for aircraft entity models in detail, some rules of aggregation and disaggregation for such entities' attributes as position, velocity, and state were provided.
引用
收藏
页码:1286 / +
页数:2
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