Group-Based Adaptive Rendering System for 6DoF Immersive Video Streaming

被引:6
|
作者
Lee, Soonbin [1 ]
Jeong, Jong-Beom [1 ]
Ryu, Eun-Seok [1 ]
机构
[1] Sungkyunkwan Univ SKKU, Dept Comp Sci Educ, Seoul 03063, South Korea
基金
新加坡国家研究基金会;
关键词
Streaming media; Transform coding; Encoding; Rendering (computer graphics); Virtual reality; Redundancy; Media; Metaverse; metaverse; MPEG immersive video (MIV); adaptive streaming;
D O I
10.1109/ACCESS.2022.3208599
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The Moving Picture Experts Group (MPEG) has started an immersive media standard project to enable multi-view video and depth representation in three-dimensional (3D) scenes. The MPEG Immersive Video (MIV) standard technology is intended to provide a limited 6 degrees of freedom (DoF) based on depth map-based image rendering (DIBR). The 6DoF immersive video system is still challenging because multiple high-quality video streams require high bandwidth and computing resources. This paper proposes a group-based adaptive rendering method for 6DoF immersive video streaming. With group-based MIV, each group can be transmitted independently, which enables adaptive transmission depending on the user's viewport. The proposed method derives weights from groups for view synthesis and allocates high-quality bitstreams according to a given viewport. This paper also discussed the results of the group-based approach in the MIV, and the advantages and drawbacks of this approach are detailed. In addition, pixel rate constraint analysis has been introduced to facilitate deployment with existing video codecs. On end-to-end evaluation metrics with TMIV anchor, the proposed method saves average 37.26% Bjontegaard-delta rate (BD-rate) on the peak signal-to-noise ratio (PSNR).
引用
收藏
页码:102691 / 102700
页数:10
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