Distributed Nash equilibrium computation in aggregative games: An event-triggered algorithm

被引:45
作者
Shi, Chong-Xiao [1 ]
Yang, Guang-Hong [1 ,2 ]
机构
[1] Northeastern Univ, Coll Informat Sci & Engn, Shenyang 110819, Liaoning, Peoples R China
[2] Northeastern Univ, State Key Lab Synthet Automat Proc Ind, Shenyang 110819, Liaoning, Peoples R China
基金
中国国家自然科学基金;
关键词
Aggregative games; Distributed optimization; Event-triggered communication; Nash equilibrium; SEEKING; OPTIMIZATION; COORDINATION; CONSTRAINTS; CONSENSUS; SYSTEMS;
D O I
10.1016/j.ins.2019.03.047
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper is concerned with the problem of distributed Nash equilibrium computation in aggregative games. Note that the traditional computation algorithms are designed based on time-scheduled communication strategy, which may lead to high communication consumption of the whole network. To reduce the consumption, this paper proposes a novel distributed algorithm with an event-triggered mechanism, where the communication between any two agents is only carried out when an edge-based event condition is triggered. In the convergence analysis of the proposed algorithm, an important event-related error variable is firstly defined. Then, based on a zero-sum property of this event-related error, two key relations on the agents' estimates in the proposed algorithm are provided. Further, by using these relations, it is proven that the agents' estimates can achieve a Nash equilibrium under a proper event-triggering condition. Finally, examples on the demand response of power systems are presented to verify the theoretical findings. (C) 2019 Elsevier Inc. All rights reserved.
引用
收藏
页码:289 / 302
页数:14
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