Real-Time 3-D Motion Gesture Recognition using Kinect2 as Basis for Traditional Dance Scripting

被引:0
作者
Emanuel, Andi W. R. [1 ]
Widjaja, Andreas [2 ]
机构
[1] Univ Atma Jaya Yogyakarta, Tekn Informat, Yogyakarta, Indonesia
[2] Univ Kristen Maranatha, Fak Teknol Informasi, Bandung, Indonesia
来源
2018 INTERNATIONAL CONFERENCE ON ADVANCED COMPUTER SCIENCE AND INFORMATION SYSTEMS (ICACSIS) | 2018年
关键词
gesture recognition; Dynamic Time Warping; Kinect2; Indonesian traditional dances; Resource Description Framework;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This preliminary study presents a system capable of recognizing human gesture in real-time. The gesture is acquired from a Kinect2 sensor which provides skeleton joints represented by three-dimensional coordinate points. The model set consists of eight motion gestures is provided for basis of gesture recognition using Dynamic Time Warping (DTW) algorithm. DTW algorithm is utilized to identify in real time manner by measuring the shortest combined distances in x, y, and z coordinates in order to determined the matched gesture. It can be shown that the system is able to recognize these 8 motions in real time with some limitations. The findings of the this study will provide solid foundation of further research in which the ultimate goal of the research is to create system to automatically recognize sequence of motions in Indonesian traditional dances and convert them into standardized Resource Description Framework (RDF) scripts for the purpose of preserving these dances.
引用
收藏
页码:379 / 383
页数:5
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