The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training

被引:45
作者
Birk, Max V. [1 ]
Mandryk, Regan L. [1 ]
Atkins, Cheralyn [1 ]
机构
[1] Univ Saskatchewan, Dept Comp Sci, Saskatoon, SK, Canada
来源
CHI PLAY 2016: PROCEEDINGS OF THE 2016 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY | 2016年
关键词
Motivation; training game; gamification; self-determination; EXTRINSIC MOTIVATION; CHILDREN; MEMORY; SKILLS; TASK;
D O I
10.1145/2967934.2968091
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Games for training aim to keep interest in training activities high by making them more enjoyable, yet interest and motivation often wane over time. Games frequently employ rewards to halt waning motivation; however, research suggests that although this approach may work for less motivated players, it may backfire for players who are already enjoying a game. To explore changing motivation patterns over time, we conducted an 11-day study of a game for training executive functioning with players who were split into two groups that reflected their intrinsic motivation induced through a manipulation of identification with an in-game avatar. Although motivation waned over time, both effort and enjoyment waned more rapidly for players who identified less. After one week, when we delivered a reward (payment), the less-identified group respond positively - increasing their effort and improving performance; however, the more identified group responded negatively - decreasing their effort and declining in task performance.
引用
收藏
页码:291 / 303
页数:13
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