GPU-accelerated adaptive particle splitting and merging in SPH

被引:53
作者
Xiong, Qingang [1 ,2 ]
Li, Bo [2 ,3 ]
Xu, Ji [2 ,3 ]
机构
[1] Heidelberg Univ, Zentrum Astron Univ Heidelberg ZAH, ARI, D-69120 Heidelberg, Germany
[2] Chinese Acad Sci, IPE, State Key Lab Multiphase Complex Syst, Beijing 100190, Peoples R China
[3] Chinese Acad Sci, Grad Univ, Beijing 100049, Peoples R China
关键词
Smoothed particle hydrodynamics; Adaptivity; Particle splitting and merging; GPU; Multi-GPU parallelism; LATTICE BOLTZMANN METHOD; GAS-SOLID FLOWS; PROCESSING UNITS; HYDRODYNAMICS; REFINEMENT; SIMULATIONS; DYNAMICS; CODE; DNS;
D O I
10.1016/j.cpc.2013.02.021
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Graphical processing unit (GPU) implementation of adaptive particle splitting and merging (APS) in the framework of smoothed particle hydrodynamics (SPH) is presented. Particle splitting and merging process are carried out based on a prescribed criterion. Multiple time stepping technology is used to reduce computational cost further. Detailed implementations on both single- and multi-GPU are discussed. A benchmark test that is a flow past fixed periodic circles is simulated to investigate the accuracy and speed of the algorithm. Comparable precision with uniformly fine simulation is achieved by APS, whereas computational demand is reduced considerably. Satisfactory speedup and acceptable scalability are obtained, demonstrating that GPU-accelerated APS is a promising tool to speed up large-scale particle-based simulations. (C) 2013 Elsevier B.V. All rights reserved.
引用
收藏
页码:1701 / 1707
页数:7
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