共 1 条
REPLAY. 3D GAMING PLATFORM AS INSTRUMENT AND STRATEGY FOR PSYCHO-PEDAGOGICAL COUNSELLING IN SCHOOLS
被引:0
作者:
Cretu, Carmen
[1
]
Chihaia, Diana
[1
]
Coroeru-Rogoz, Nicoleta
[1
]
机构:
[1] Alexandru Ioan Cuza Univ, Iasi, Romania
来源:
EDULEARN11: 3RD INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES
|
2011年
关键词:
Serious games;
content design;
interactive environment;
D O I:
暂无
中图分类号:
G40 [教育学];
学科分类号:
040101 ;
120403 ;
摘要:
The design of teaching contents and learning methodology in the formal and non-formal education systems is not a new aspect anymore but it becomes a challenge in the context of e-learning, blended learning or in educational games supported by innovative technology. The present paper describes the development of RePlay, an interactive 3D gaming platform, used as an instrument for psychological counselling for children with a low level of antisocial behaviour. The structure of the paper consists of two main parts. The first part of the article is entirely dedicated to the description of the guiding principles in designing RePlay's content and strategies used for setting the game's target group. It contains a presentation of Global Success Theory [ 1] on which the entire process of game content development is relying and an overview on antisocial behaviour in parallel with the description of stages and procedures used in setting the target group of this gaming platform. Also, this first part contains a description of the game activities and their content. Within the second part of the article, along with a description of installation and use requirements, are presented the software and hardware components within RePlay platform, emphasising on the innovative aspects of the implemented technology. RePlay is a result of three years interdisciplinary co-operation of a team involving specialists in psycho-pedagogy and engineers. Given its results the RePlay project was chosen as a successful showcase among FP7-ICT projects.
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页码:2669 / 2678
页数:10
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