Multi-Objective Tree Search Approaches for General Video Game Playing

被引:0
作者
Perez-Liebana, Diego [1 ]
Mostaghim, Sanaz [2 ]
Lucas, Simon M. [1 ]
机构
[1] Univ Essex, Sch Comp Sci & Elect Engn, Colchester CO4 3SQ, Essex, England
[2] Otto Von Guericke Univ, Fac Comp Sci, Magdeburg, Germany
来源
2016 IEEE CONGRESS ON EVOLUTIONARY COMPUTATION (CEC) | 2016年
关键词
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D O I
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中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The design of algorithms for Game AI agents usually focuses on the single objective of winning, or maximizing a given score. Even if the heuristic that guides the search (for reinforcement learning or evolutionary approaches) is composed of several factors, these typically provide a single numeric value (reward or fitness, respectively) to be optimized. Multi-Objective approaches are an alternative concept to face these problems, as they try to optimize several objectives, often contradictory, at the same time. This paper proposes for the first time a study of Multi-Objective approaches for General Video Game playing, where the game to be played is not known a priori by the agent. The experimental study described here compares several algorithms in this setting, and the results suggest that Multi-Objective approaches can perform even better than their single-objective counterparts.
引用
收藏
页码:624 / 631
页数:8
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