The relative effectiveness of digital game-based learning types in English as a foreign language setting: A meta-analysis

被引:74
作者
Chiu, Yi-hui [1 ]
Kao, Chian-wen [2 ]
Reynolds, Barry Lee [2 ]
机构
[1] Natl Taipei Coll Business, Dept Appl Foreign Languages, Taipei, Taiwan
[2] Natl Cent Univ, Inst Learning & Instruct, Taipei, Taiwan
关键词
D O I
10.1111/j.1467-8535.2012.01295.x
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
引用
收藏
页码:E104 / E107
页数:4
相关论文
共 10 条
[1]  
[Anonymous], HDB 2 LANGUAGE ACQUI
[2]  
[Anonymous], 2009, INT STAT REV
[3]  
Borenstein M., 2013, BIOSTAT
[4]   A POWER PRIMER [J].
COHEN, J .
PSYCHOLOGICAL BULLETIN, 1992, 112 (01) :155-159
[5]   Assessing technologies for teaching and learning: understanding the importance of technological pedagogical content knowledge [J].
Ferdig, Richard E. .
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2006, 37 (05) :749-760
[6]   Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010 [J].
Hwang, Gwo-Jen ;
Wu, Po-Han .
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2012, 43 (01) :E6-E10
[7]  
Kiili K., 2005, Internet and Higher Education, V8, P13, DOI 10.1016/j.iheduc.2004.12.001
[8]  
Liao Y., 2010, RES HIGHLIGHTS INFOR, P351
[9]  
Prensky M., 2007, Digital Game-Based Learning
[10]   Online vocabulary games as a tool for teaching and learning English vocabulary [J].
Yip, Florence ;
Kwan, Alvin .
EDUCATIONAL MEDIA INTERNATIONAL, 2006, 43 (03) :233-249