Particle systems for adaptive, isotropic meshing of CAD models

被引:3
作者
Bronson, Jonathan R. [1 ]
Levine, Joshua A. [1 ]
Whitaker, Ross T. [1 ]
机构
[1] Sci Comp & Imaging Inst, Salt Lake City, UT USA
关键词
Adaptive meshing; Particle systems; Tetrahedral meshing; CAD; DELAUNAY REFINEMENT; OPTIMIZATION; QUALITY; MESHES;
D O I
10.1007/s00366-012-0266-x
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
We present a particle-based approach for generating adaptive triangular surface and tetrahedral volume meshes from computer-aided design models. Input shapes are treated as a collection of smooth, parametric surface patches that can meet non-smoothly on boundaries. Our approach uses a hierarchical sampling scheme that places particles on features in order of increasing dimensionality. These particles reach a good distribution by minimizing an energy computed in 3D world space, with movements occurring in the parametric space of each surface patch. Rather than using a pre-computed measure of feature size, our system automatically adapts to both curvature as well as a notion of topological separation. It also enforces a measure of smoothness on these constraints to construct a sizing field that acts as a proxy to piecewise-smooth feature size. We evaluate our technique with comparisons against other popular triangular meshing techniques for this domain.
引用
收藏
页码:331 / 344
页数:14
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