Educational Game as a Learning Media Using DGBL and Forward Chaining Methods

被引:0
|
作者
Fujiati, Fujiati [1 ]
Nasari, Fina [1 ]
Rahayu, Sri Lestari [1 ]
Sanjaya, Andi [1 ]
机构
[1] Univ Potensi Utama, Jl Yos Sudarso Km 6,5 Medan, Medan 20241, Indonesia
来源
2018 6TH INTERNATIONAL CONFERENCE ON CYBER AND IT SERVICE MANAGEMENT (CITSM) | 2018年
关键词
DGBL; Forward Chaining; Educational Game; Learning Media;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Learning methods used in children under five is to play while learning, the method of playing while learning can also be applied using android media, along with the development of educational media technology that much in getting through the android-based educational game, with the android-based educational game will facilitate a teacher in convey material to the child, because in general a child will prefer the way of learning by using the sound media, animation and images from the conventional learning media. To produce interactive educational games as a learning medium then the author uses the DGBL method.
引用
收藏
页码:531 / 534
页数:4
相关论文
共 50 条
  • [21] Using temporal logic to control search in a forward chaining planner
    Bacchus, F
    Kabanza, F
    NEW DIRECTIONS IN AI PLANNING, 1996, 31 : 141 - 153
  • [22] System Weaning Food Product Using Forward Chaining Method
    Aisa, Sitti
    Irsal
    Herlinda
    Hasmin, Erfan
    Martina, Erni
    Sulfadli, S.
    Mandasari, Dian
    3RD INTERNATIONAL CONFERENCE ON CYBERNETICS AND INTELLIGENT SYSTEMS (ICORIS 2021), 2021, : 594 - 600
  • [23] “Kian Santang” game as historical educational media using digital storytelling concept
    Mahardika Abdi Prawira Tanjung
    Opim Salim Sitompul
    Education and Information Technologies, 2020, 25 : 5379 - 5388
  • [24] "Kian Santang" game as historical educational media using digital storytelling concept
    Tanjung, Mahardika Abdi Prawira
    Sitompul, Opim Salim
    EDUCATION AND INFORMATION TECHNOLOGIES, 2020, 25 (06) : 5379 - 5388
  • [25] Using the Methods of e-Learning in Educational System
    Potcovaru, Ana-Madalina
    ELEARNING CHALLENGES AND NEW HORIZONS, VOL 4, 2018, : 208 - 215
  • [26] Using Educational Games for Sign Language Learning - A SignWriting Learning Game: Case Study
    Bouzid, Yosra
    Khenissi, Mohamed Ali
    Essalmi, Fathi
    Jemni, Mohamed
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2016, 19 (01): : 129 - 141
  • [27] An Educational game for teaching computer Architecture: Evaluation using learning analytics
    Tlili, Ahmed
    Essalmi, Fathi
    Jemni, Mohamed
    Kinshuk
    2015 5TH INTERNATIONAL CONFERENCE ON INFORMATION & COMMUNICATION TECHNOLOGY AND ACCESSIBILITY (ICTA), 2015,
  • [28] Using Android-Based Educational Game for Learning Colloid Material
    Sari, S.
    Anjani, R.
    Farida, I.
    Ramdhani, M. A.
    INTERNATIONAL CONFERENCE ON MATHEMATICS AND SCIENCE EDUCATION (ICMSCE), 2017, 895
  • [29] Digital Educational Game for Learning Genetic Algorithm using ADDIE Model
    Nuntawisuttiwong, Taweechai
    Dejdumrong, Natasha
    2024 28TH INTERNATIONAL CONFERENCE INFORMATION VISUALISATION, IV 2024, 2024, : 344 - 349
  • [30] ROBOTS IN LEARNING - EDUCATIONAL STEAM GAME
    Zhelyazkova, Mariya
    Kozhuharov, Mihail
    Kozhuharova, Daniela
    PEDAGOGIKA-PEDAGOGY, 2024, 96 (04): : 519 - 529