Educational Game as a Learning Media Using DGBL and Forward Chaining Methods

被引:0
|
作者
Fujiati, Fujiati [1 ]
Nasari, Fina [1 ]
Rahayu, Sri Lestari [1 ]
Sanjaya, Andi [1 ]
机构
[1] Univ Potensi Utama, Jl Yos Sudarso Km 6,5 Medan, Medan 20241, Indonesia
来源
2018 6TH INTERNATIONAL CONFERENCE ON CYBER AND IT SERVICE MANAGEMENT (CITSM) | 2018年
关键词
DGBL; Forward Chaining; Educational Game; Learning Media;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Learning methods used in children under five is to play while learning, the method of playing while learning can also be applied using android media, along with the development of educational media technology that much in getting through the android-based educational game, with the android-based educational game will facilitate a teacher in convey material to the child, because in general a child will prefer the way of learning by using the sound media, animation and images from the conventional learning media. To produce interactive educational games as a learning medium then the author uses the DGBL method.
引用
收藏
页码:531 / 534
页数:4
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