共 50 条
- [1] Norwegian Game-Based Learning Practices: Age, Gender, Game-Playing and DGBL PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 460 - 468
- [3] The effects of competition in digital game-based learning (DGBL): a meta-analysis Educational Technology Research and Development, 2020, 68 : 1855 - 1873
- [5] Expert system for diagnosing narcissistic personality disorders using certainty factor and forward chaining methods 5TH ANNUAL APPLIED SCIENCE AND ENGINEERING CONFERENCE (AASEC 2020), 2021, 1098
- [6] Digital Game-based learning (DGBL) model and development methodology for teaching history PROCEEDINGS OF THE 7TH WSEAS INTERNATIONAL CONFERENCE ON E-ACTIVITIES: RECENT ADVANCES IN E-ACTIVITIES, 2008, : 244 - +
- [7] Game methods as the basis for providing the educational process of foreign language learning PSYCHOLINGUISTICS, 2014, 15 : 193 - 202
- [8] The effects of competition in digital game-based learning (DGBL): a meta-analysis ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2020, 68 (04): : 1855 - 1873
- [10] Development of Mobile Based Educational Game as a Learning Media for Basic Programming in VHS 2018 5TH INTERNATIONAL CONFERENCE ON ELECTRICAL ENGINEERING, COMPUTER SCIENCE AND INFORMATICS (EECSI 2018), 2018, : 416 - 420