Settling the complexity of computing approximate two-player Nash equilibria

被引:59
作者
Rubistein, Aviad [1 ]
机构
[1] Univ Calif Berkeley, Berkeley, CA 94720 USA
来源
2016 IEEE 57TH ANNUAL SYMPOSIUM ON FOUNDATIONS OF COMPUTER SCIENCE (FOCS) | 2016年
基金
美国国家科学基金会;
关键词
Computational complexity; ALGORITHMS; PROOFS; PCPS;
D O I
10.1109/FOCS.2016.35
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
We prove that there exists a constant epsilon > 0 such that, assuming the Exponential Time Hypothesis for PPAD, computing an epsilon-approximate Nash equilibrium in a two-player nxn game requires time n(log1-o(1) n). This matches (up to the o (1) term) the algorithm of Lipton, Markakis, and Mehta [54]. Our proof relies on a variety of techniques from the study of probabilistically checkable proofs (PCP); this is the first time that such ideas are used for a reduction between problems inside PPAD. En route, we also prove new hardness results for computing Nash equilibria in games with many players. In particular, we show that computing an epsilon-approximate Nash equilibrium in a game with n players requires 2(Omega(n)) oracle queries to the payoff tensors. This resolves an open problem posed by Hart and Nisan [43], Babichenko [13], and Chen et al. [28]. In fact, our results for n-player games are stronger: they hold with respect to the (epsilon, delta)-WeakNash relaxation recently introduced by Babichenko et al. [15].
引用
收藏
页码:258 / 265
页数:8
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