共 82 条
- [11] Seeing virtual while acting real: Visual display and strategy effects on the time and precision of eye-hand coordination [J]. PLOS ONE, 2017, 12 (08):
- [12] Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination [J]. 25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY (VRST 2019), 2019,
- [13] Batmaz AU, 2018, 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), P167, DOI 10.1109/VR.2018.8446217
- [14] Batmaz Anil Ufuk, 2016, BMC Psychol, V4, P55
- [15] Batmaz Anil Ufuk, 2018, THESIS
- [17] Ciuffreda K. J., 2004, VISION TRAINING SPOR, P407, DOI [10.1007/978-1-4419-8887-4 16, DOI 10.1007/978-1-4419-8887-4_16]
- [18] Covaci A, 2012, IFIP ADV INF COMM TE, V372, P105
- [19] Craig C., 2013, Sports Technol, V6, P161, DOI DOI 10.1080/19346182.2013.855224
- [20] Daiber F., CHI 13 EXTENDED ABST, P949