Parallel rendering with K-way replication

被引:20
作者
Samanta, R [1 ]
Funkhouser, T [1 ]
Li, K [1 ]
机构
[1] Princeton Univ, Princeton, NJ 08540 USA
来源
IEEE 2001 SYMPOSIUM ON PARALLEL AND LARGE-DATA VISUALIZATION AND GRAPHICS, PROCEEDINGS | 2001年
关键词
parallel rendering; interactive visualization; cluster computing; computer graphics systems;
D O I
10.1109/PVGS.2001.964407
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
With the recent advances in commodity graphics hardware performance, PC clusters have become an attractive alternative to traditional high-end graphics workstations. The main challenge is to develop parallel rendering algorithms that work well within the memory constraints and communication limitations of a networked cluster. Previous systems have required the entire 3D scene to be replicated in memory on every PC. While this approach can take advantage of view-dependent load balancing algorithms and thus largely avoid the problems of inter-process communication, it limits the scalability of the system to the memory capacity of a single PC. We present a k-way replication approach in which each 3D primitive of a large scene is replicated on k out of n PCs (k much less than n). The key idea is to support 3D models larger than the memory capacity of any single PC, while retaining the reduced communication overheads of dynamic view-dependent partitioning. In this paper, we investigate algorithms for distributing copies of primitives among PCs and for dynamic load balancing under the constraints of partial replication. Our main result is that the parallel rendering efficiencies achieved with small replication factors are similar to the ones measured with full replication. By storing one-fourth of Michelangelo's David model (800MB) on each of 24 PCs (each with 256MB of memory), our system is able to render 40 million polygons/second (65% efficiency).
引用
收藏
页码:75 / 84
页数:10
相关论文
共 30 条
  • [1] Ahrens J., 1998, 2 EUR WORKSH PAR GRA
  • [2] BLANKE W, 2000, TR200016 U TEX AUST
  • [3] BUCK I, 2000, EUROGRAPHICS SIGGRAP, P87
  • [4] Interactive out-of-core isosurface extraction
    Chiang, YJ
    Silva, CT
    Schroeder, WJ
    [J]. VISUALIZATION '98, PROCEEDINGS, 1998, : 167 - +
  • [5] HIERARCHICAL GEOMETRIC MODELS FOR VISIBLE SURFACE ALGORITHMS
    CLARK, JH
    [J]. COMMUNICATIONS OF THE ACM, 1976, 19 (10) : 547 - 554
  • [6] Cox M., 1993, Proceedings. 1993 Parallel Rendering Symposium (IEEE Cat. No.93TH0592-6), P49, DOI 10.1109/PRS.1993.586085
  • [7] COX M, 1995, THESIS PRINCETON U
  • [8] COX M, 1997, EUR SIGGRAPH WORKSH, P25
  • [9] ERIKSON C, 2001, 2001 ACM S INT 3D GR, P111
  • [10] HEIRICH A, 1999, IEEE PARALLEL VISUAL, V5, P55