SOME FEATURES IMPORTANT FOR PLAYING VIDEO GAMES WITHIN ESPORTS

被引:0
|
作者
Miocic, Josip [1 ]
Androja, Luka [1 ]
Lukovic, Tihomir [1 ]
机构
[1] Univ Coll Aspira, Split, Croatia
来源
INTERDISCIPLINARY MANAGEMENT RESEARCH XVIII (IMR 2022) | 2022年
关键词
esports; video games; features; players;
D O I
暂无
中图分类号
F8 [财政、金融];
学科分类号
0202 ;
摘要
Esports is a new term that explains the form of organized and competitive video games on a professional level and is related to prizes and earnings. It is a game that attracts many spectators who can watch it in sports arenas and online. Competitions take place in leagues and tournaments, and they are sponsored, and the prize fund is growing every day. Given that this is a relative novelty for the Croatian sports and social market, the purpose of this research is to analyze some features of esports to consider and recognize its status. This paper aims to determine the relationship between the variables considered necessary for esports' meaning. Knowledge of esports was pointed out through general questions and regression analysis of some video game features.
引用
收藏
页码:245 / 260
页数:16
相关论文
共 50 条
  • [21] The effect of playing video games on fiberoptic intubation skills
    Yilbas, Aysun Ankay
    Canbay, Ozgur
    Akca, Basak
    Uzumcugil, Filiz
    Melek, Asli
    Calis, Mert
    Vargel, Ibrahim
    ANAESTHESIA CRITICAL CARE & PAIN MEDICINE, 2019, 38 (04) : 341 - 345
  • [22] Playing doomsday: Video games and the politics of nuclear weapons
    Pantoliano, Carolina
    REVIEW OF INTERNATIONAL STUDIES, 2025,
  • [23] The spreading impact of playing violent video games on aggression
    Greitemeyer, Tobias
    COMPUTERS IN HUMAN BEHAVIOR, 2018, 80 : 216 - 219
  • [24] Empowered by the Experience: Playing as Female Characters in Video Games
    Lynch, Teresa
    Dooley, Annie
    Markowitz, David M.
    MEDIA AND COMMUNICATION, 2025, 13
  • [25] Does Playing Video Games Increase Emotional Creativity?
    Cabelkova, Inna
    Strielkowski, Wadim
    Rybakova, Anna
    Molchanova, Alla
    INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2020, 17 (07)
  • [27] Development of Mathematical Thinking through Playing Video Games
    Cujdikova, Maria
    Vankus, Peter
    PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 160 - 169
  • [28] Sociotropy and video game playing: Massively multiplayer online role-playing games versus other games
    Plessis, Cedric
    Guerrien, Alain
    Altintas, Emin
    ENCEPHALE-REVUE DE PSYCHIATRIE CLINIQUE BIOLOGIQUE ET THERAPEUTIQUE, 2025, 51 (02): : 111 - 118
  • [29] Following the Trail of eSports: The Multidisciplinary Boom of Research on the Competitive Practice of Video Games
    Carrillo Vera, Jose Agustin
    Aguado Terron, Juan Miguel
    Gomez Garcia, Salvador
    INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, 2018, 10 (04) : 42 - 61
  • [30] Playing for keeps or just playing with emotion? Studying tilt and emotion regulation in video games
    Cregan, Sarah C.
    Toth, Adam J.
    Campbell, Mark J.
    FRONTIERS IN PSYCHOLOGY, 2024, 15