[1] Univ Craiova, Dept Comp & Informat Technol, Craiova, Romania
来源:
2016 20TH INTERNATIONAL CONFERENCE ON SYSTEM THEORY, CONTROL AND COMPUTING (ICSTCC)
|
2016年
关键词:
computer education;
playful learning;
pedagogical approaches;
automatic evaluation;
gamification;
game with a purpose;
D O I:
暂无
中图分类号:
TP [自动化技术、计算机技术];
学科分类号:
0812 ;
摘要:
This paper presents our proposal for a change of paradigm in what concerns student education and evaluation. It is based on efficient use of technology to improve the practical skills of students. The main difference between mainstream higher education and this proposal consists in the combination of how information is disseminated plus the way knowledge absorption is validated by the educators.