Performing Deep Recurrent Double Q-Learning for Atari Games

被引:0
作者
Moreno-Vera, Felipe [1 ]
机构
[1] Univ Catolica San Pablo, Arequipa, Peru
来源
2019 IEEE LATIN AMERICAN CONFERENCE ON COMPUTATIONAL INTELLIGENCE (LA-CCI) | 2019年
关键词
Deep Reinforcement Learning; Double Q-Learning; Recurrent Q-Learning; Reinforcement Learning; Atari Games; DQN; DRQN; DDQN;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Currently, many applications in Machine Learning are based on defining new models to extract more information about data, In this case Deep Reinforcement Learning with the most common application in video games like Atari, Mario, and others causes an impact in how to computers can learning by himself with only information called rewards obtained from any action. There is a lot of algorithms modeled and implemented based on Deep Recurrent Q-Learning proposed by DeepMind used in AlphaZero and Go. In this document, we proposed deep recurrent double Q-learning that is an improvement of the algorithms Double Q-Learning algorithms and Recurrent Networks like LSTM and DRQN.
引用
收藏
页码:125 / 128
页数:4
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