Utilizing Augmented Reality to Support Students' Learning in Popular Science Courses

被引:1
作者
Guo, Wei [1 ]
Xue, Yaofeng [2 ]
Sun, Huali [3 ]
Chen, Weiyun [1 ]
Long, Shengna [4 ]
机构
[1] East China Normal Univ, Dept Educ Informat Technol, Shanghai, Peoples R China
[2] East China Normal Univ, Dept Educ Informat Technol, Shanghai Engn Res Ctr Digital Educ Equipment, Shanghai, Peoples R China
[3] Shanghai Univ, Management Sch, Shanghai, Peoples R China
[4] Twelfth Middle Sch Kunming, Kunming, Yunnan, Peoples R China
来源
2017 6TH INTERNATIONAL CONFERENCE OF EDUCATIONAL INNOVATION THROUGH TECHNOLOGY (EITT) | 2017年
关键词
augmented reality; instructional software; instructional design; experiential learning;
D O I
10.1109/EITT.2017.81
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Augmented reality is an emerging technology for the connection between the real world and the virtual world. The applications of the augmented reality technology in education field have profoundly changed the traditional education pattern. It is pointed out that utilizing augmented reality in class can increase the effectiveness and attractiveness of teaching and learning activities. In this paper, a case study of learning about dinosaurs in popular science courses of middle school based on the augmented reality technology is taken as an example. The samples of students' feedback show that this instructional design was conducive to resulting in a high-quality learning experience, active classroom atmosphere, and good learning performance.
引用
收藏
页码:311 / 315
页数:5
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