Early Usability in Model-Driven Game Development

被引:3
作者
Abrahao, Silvia [1 ]
Insfran, Emilio [1 ]
Carsi, Jose Angel [1 ]
Fernandez, Adrian [1 ]
机构
[1] Univ Politecn Valencia, DSIC, Camino Vera S-N, Valencia 46022, Spain
来源
PRODUCT-FOCUSED SOFTWARE PROCESS IMPROVEMENT (PROFES 2016) | 2016年 / 10027卷
关键词
Video game; Usability inspection; Model-Driven Development;
D O I
10.1007/978-3-319-49094-6_60
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Video games are one of the most influential types of software today. However, they are becoming more and more complex to design and evaluate. In this context, Model-Driven Development approaches seem to be very promising since a video game can be obtained by transforming platform-independent models into platform-specific models that can be in turn transformed into code. In previous work, we defined a usability evaluation method specifically tailored to this type of development process. This paper shows how this method can be used to evaluate the usability of video games in early stages of a model-driven development process. The method relies on a model that decomposes usability into measurable attributes and metrics specific for the video game domain. To show the feasibility of the method, we performed an early usability evaluation of a video game for the XBOX360 platform.
引用
收藏
页码:713 / 722
页数:10
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