Investigating the potential for using gamification to empower knowledge workers

被引:23
作者
Spanellis, Agnessa [1 ]
Dorfler, Viktor [2 ]
MacBryde, Jillian [3 ]
机构
[1] Heriot Watt Univ, Edinburgh Business Sch, The Avenue, Edinburgh EH14 4AS, Currie, Scotland
[2] Univ Strathclyde, Dept Management Sci, 199 Cathedral St, Glasgow G4 0QU, Lanark, Scotland
[3] Univ Strathclyde, Dept Design Mfg & Engn Management, 75 Montrose St, Glasgow G1 1XJ, Lanark, Scotland
关键词
Knowledge management; Gamification; Knowledge workers; Knowledge sharing; SERIOUS GAMES; QUALITATIVE RESEARCH; MANAGEMENT; COLLABORATION; CREATIVITY; EXPERTISE; TENSIONS; REWARDS; SYSTEMS; DESIGN;
D O I
10.1016/j.eswa.2020.113694
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The increasingly popular trend of gamification has proved powerful in many areas, such as education and marketing, and has started making its way to the corporate environment. This exploratory study is focused on a particular part of corporate applications - using gamification to empower knowledge workers and to help them to interact with each other. Based on a review of the extant literature and an exploratory case study, we conceptualise different ways in which gamification supports knowledge workers and influences the dynamics of their interactions. The case study we present is that of online retailer Zappos who have been pioneers in this field. This paper is intended as the beginning of a journey towards utilising gamification in various aspects of knowledge work. Through studying the Zappos case, we draw out key learning points that can be used by other organisations in their journey to use gamification to empower knowledge workers. The paper also identifies areas for further research relevant to expert and intelligent systems, including the potential for synergies between gamification and intelligent systems, and the use of gamification in intelligent systems implementation. (C) 2020 Elsevier Ltd. All rights reserved.
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页数:13
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