RAPID COMPETENCE DEVELOPMENT IN SERIOUS GAMES Using Case-based Reasoning and Threshold Concepts

被引:0
作者
Hulpus, Ioana [1 ,2 ]
Fradinho, Manuel [1 ]
Hayes, Conor [2 ]
Hokstad, Leif [3 ]
Seager, Will [4 ]
Flanagan, Mick [4 ]
机构
[1] Cyntelix, Galway, Ireland
[2] NUI Galway, DERI, Galway, Ireland
[3] NTNU, Learning ICT, Trondheim, Norway
[4] UCL, Dept Comp Sci, London, England
来源
CSEDU 2010: PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION, VOL 1 | 2010年
关键词
Rapid competence development; Serious game; Case-based reasoning; Threshold concepts;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
A major challenge in todays fast pace world is the acquisition of competence in a timely and efficient manner, whilst keeping the individual highly motivated. This paper presents a novel based on the use of serious games driven by Case Based Reasoning (CBR) tailored by Threshold Concepts (TC) to present the learner with the most efficient choice of game scenarios to address their present competence gap. This allows the learner to maximise their time in competence development. This is current work-in-progress.
引用
收藏
页码:374 / 379
页数:6
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