Analysis on Server Marketplace in the Network Game Industry Based on the View of Game Theory and Hotelling Model

被引:0
作者
Ming, Li [1 ]
机构
[1] Wuhan Univ, Econ & Management Sch, Wuhan 430072, Peoples R China
来源
2008 4TH INTERNATIONAL CONFERENCE ON WIRELESS COMMUNICATIONS, NETWORKING AND MOBILE COMPUTING, VOLS 1-31 | 2008年
关键词
Network game industry; server marketplace; Game Theory; Hotelling Model;
D O I
暂无
中图分类号
TN [电子技术、通信技术];
学科分类号
0809 ;
摘要
Nowadays, network game (also called on-line) industry has made great progress. Plenty of network game companys have earned good money, but there is a very important problem that threatened the prosperity of network game industry, the problem is called "illegal-server" problem. In this paper, firstly, I put forward several Base Basic assumptions in order to make a hotelling model to analyze this problem; secondly, I use Game theory to expatiate the reaction of the players and the providers under such circumstance that specific of player preference distribution is unknown; lastly, I bring forward lots of social and economic policy suggestions to cope with the problem, these suggestions are feasible and helpful to promote network game industry.
引用
收藏
页码:8896 / 8899
页数:4
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