Cardiovascular physiology predicts learning effects in a serious game activity

被引:33
作者
Cowley, Ben [1 ,2 ]
Ravaja, Niklas [1 ,3 ,4 ]
Heikura, Tuija
机构
[1] Aalto Univ, Ctr Knowledge & Innovat Res, Sch Econ, Helsinki 00076, Finland
[2] Univ Helsinki, Cognit Sci Unit, Dept Behav Sci, FIN-00014 Helsinki, Finland
[3] Univ Helsinki, Dept Social Res, FIN-00014 Helsinki, Finland
[4] Univ Helsinki, Helsinki Inst Informat Technol, FIN-00014 Helsinki, Finland
关键词
Serious game; Peacemaker; Learning; Assessment Heart rate variability; Facial electromyography; Bloom taxonomy; VIDEO GAME; POSITIVE AFFECT; RESPONSES; EMOTION;
D O I
10.1016/j.compedu.2012.07.014
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In a study on learning in serious games, 45 players were tested for topic-comprehension by a questionnaire administered before and after solo-playing of the serious game Peacemaker (Impact Games 2007), during which their psychophysiological signals were measured. Play lasted for 1 h, with a break at half time. The questionnaire was divided into two parts, with fixed and open questions respectively. We use the Bloom taxonomy to distinguish levels of difficulty in demonstrated learning - with the first five levels assigned to fixed questions - and gain scores to measure actual value of demonstrated learning. We present the analysis of the psychophysiology recorded during game play and its relationship to learning scores. The Heart Rate Variability (HRV) (an indicator of mental workload) and interaction between HRV and electromyography of Orbicularis Oculi (an indicator of positive affect) significantly predicted the learning results at certain levels of difficulty. Results indicate that increased working-memory related mental workload in support of on-task attention aids learning at these levels. (C) 2012 Elsevier Ltd. All rights reserved.
引用
收藏
页码:299 / 309
页数:11
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