Ready Player One! Eliciting Diverse Knowledge Using A Configurable Game

被引:4
作者
Balayn, Agathe [1 ]
He, Gaole [1 ]
Hu, Andrea [1 ]
Yang, Jie [1 ]
Gadiraju, Ujwal [1 ]
机构
[1] Delft Univ Technol, Web Informat Syst, Delft, Netherlands
来源
PROCEEDINGS OF THE ACM WEB CONFERENCE 2022 (WWW'22) | 2022年
关键词
GWAP; knowledge elicitation; discriminative knowledge; neurosymbolic AI; commonsense; human computation; COMMONSENSE KNOWLEDGE;
D O I
10.1145/3485447.3512241
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Access to commonsense knowledge is receiving renewed interest for developing neuro-symbolic AI systems, or debugging deep learning models. Little is currently understood about the types of knowledge that can be gathered using existing knowledge elicitation methods. Moreover, these methods fall short of meeting the evolving requirements of several downstream AI tasks. To this end, collecting broad and tacit knowledge, in addition to negative or discriminative knowledge can be highly useful. Addressing this research gap, we developed a novel game with a purpose, 'FindItOut', to elicit different types of knowledge from human players through easily configurable game mechanics. We recruited 125 players from a crowdsourcing platform, who played 2430 rounds, resulting in the creation of more than 150k tuples of knowledge. Through an extensive evaluation of these tuples, we show that FindItOut can successfully result in the creation of plural knowledge with a good player experience. We evaluate the efficiency of the game (over 10x higher than a reference baseline) and the usefulness of the resulting knowledge, through the lens of two downstream tasks - commonsense question answering and the identification of discriminative attributes. Finally, we present a rigorous qualitative analysis of the tuples' characteristics, that informs the future use of FindItOut across various researcher and practitioner communities.
引用
收藏
页码:1709 / 1719
页数:11
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