Research of Three Dimension Collision Technique in VRML Interactive

被引:0
作者
Jiang Pin [1 ]
Duan Xinyu [1 ]
机构
[1] Anyang Normal Univ, Media Res Inst, Anyang, Henan Province, South Korea
来源
PROCEEDINGS OF THE 2008 INTERNATIONAL CONFERENCE ON CYBERWORLDS | 2008年
关键词
Collision; Simulation; Interaction; Bounding Box; Substitute;
D O I
10.1109/CW.2008.100
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Paper discussed collision detection techniques theoretically, including polygon and non-polygon expression of collision model, collision model's bounding box tree optimization, and query of collision. Then introduced VRML's collision sensing technique and its Collision node's syntax and application, mainly about speeding collision detection by using a simple model substitute. Finally virtual simulated an auto-door collision sensing application, trigged by Collision grouping node.
引用
收藏
页码:575 / 578
页数:4
相关论文
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