Teaching Computer Graphics Through a Digital Humanities Project

被引:4
|
作者
Cantoni, Virginio [1 ,2 ]
Dondi, Piercarlo [3 ]
Lombardi, Luca [1 ]
Setti, Alessandra [1 ]
机构
[1] Univ Pavia, Dept Elect Comp & Biomed Engn, Pavia, Italy
[2] Univ Pavia, European Sch Adv Studies Media Sci & Technol, Pavia, Italy
[3] Univ Pavia, CISRiC, Arvedi Lab Noninvas Diagnost, Pavia, Italy
关键词
ANIMATION;
D O I
10.1109/MCG.2019.2895487
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Teaching computer graphics in an effective way is a challenging task. Different approaches are proposed in the literature, some focusing on traditional teacher-led lectures, others on interactive teaching methods. This paper describes an experiential learning approach applied in a university-level course in computer engineering. Students were involved in the realization of a digital humanities project, the 3-D modeling of the city of Pavia, Italy, as it was in the 16th century. Traditional lectures introduced key theoretical elements, but students were subsequently given specific assignments and retrieved additional content when completing the tasks assigned to them under the overall guidance of their supervisors.
引用
收藏
页码:89 / 94
页数:6
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