Distributed Optimization for Robot Networks: From Real-Time Convex Optimization to Game-Theoretic Self-Organization

被引:23
作者
Jaleel, Hassan [1 ]
Shamma, Jeff S. [2 ]
机构
[1] Lahore Univ Management Sci LUMS, Intelligent Machines & Sociotech Syst iMaSS Lab, Dept Elect Engn, Syed Babar Ali Sch Sci & Engn, Lahore 54792, Pakistan
[2] King Abdullah Univ Sci & Technol KAUST, Robot Intelligent Syst & Control RISC Lab, Comp Elect & Math Sci & Engn CEMSE Div, Thuwal 239556900, Saudi Arabia
基金
美国国家科学基金会;
关键词
Optimization; Robot kinematics; Convex functions; Task analysis; Real-time systems; Multi-robot systems; distributed algorithms; multi-robot systems; optimization; RECEDING HORIZON CONTROL; COOPERATIVE CONTROL; PURSUIT-EVASION; SYSTEMS; CONSENSUS; INFORMATION; STRATEGIES; ALGORITHM; FLOCKING; DESIGN;
D O I
10.1109/JPROC.2020.3028295
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Recent advances in sensing, communication, and computing technologies have enabled the use of multirobot systems for practical applications such as surveillance, area mapping, and search and rescue. For such systems, a major challenge is to design decision rules that are real-time-implementable, require local information only, and guarantee some desired global performance. Distributed optimization provides a framework for designing such local decision-making rules for multirobot systems. In this article, we present a collection of selected results for distributed optimization for robot networks. We will focus on two special classes of problems: 1) real-time path planning for multirobot systems and 2) self-organization in multirobot systems using game-theoretic approaches. For multirobot path planning, we will present some recent approaches that are based on approximately solving distributed optimization problems over continuous and discrete domains of actions. The main idea underlying these approaches is that a variety of path planning problems can be formulated as convex optimization and submodular minimization problems over continuous and discrete action spaces, respectively. To generate local update rules that are efficiently implementable in real time, these approaches rely on approximate solutions to the global problems that can still guarantee some level of desired global performance. For game-theoretic self-organization, we will present a sampling of results for area coverage and real-time target assignment. In these results, the problems are formulated as games, and online updating rules are designed to enable teams of robots to achieve the collective objective in a distributed manner.
引用
收藏
页码:1953 / 1967
页数:15
相关论文
共 93 条
[1]  
Abdelkader M, 2018, IEEE INT CONF ROBOT, P6659
[2]   A Distributed Framework for Real Time Path Planning in Practical Multi-agent Systems [J].
Abdelkader, Mohamed ;
Jaleel, Hassan ;
Shamma, Jeff S. .
IFAC PAPERSONLINE, 2017, 50 (01) :10626-10631
[3]  
[Anonymous], 2015, GAME THEORY DISTRIBU
[4]  
[Anonymous], 1998, THEORY LEARNING GAME
[5]  
[Anonymous], 2011, Dynamic Programming and Optimal Control
[6]  
[Anonymous], 2004, Proceedings of ACM International Symposium on Mobile Ad Hoc Networking and Computing, (Roppongi Hills, Tokyo, Japan)
[7]  
[Anonymous], 2011, SUPERMODULARITY COMP, DOI DOI 10.1515/9781400822539
[8]   Guest editorial - Advances in multirobot systems [J].
Arai, T ;
Pagello, E ;
Parker, LE .
IEEE TRANSACTIONS ON ROBOTICS AND AUTOMATION, 2002, 18 (05) :655-661
[9]   Autonomous vehicle-target assignment: A game-theoretical formulation [J].
Arslan, Guerdal ;
Marden, Jason R. ;
Shamma, Jeff S. .
JOURNAL OF DYNAMIC SYSTEMS MEASUREMENT AND CONTROL-TRANSACTIONS OF THE ASME, 2007, 129 (05) :584-596
[10]   DAvinCi: A Cloud Computing Framework for Service Robots [J].
Arumugam, Rajesh ;
Enti, Vikas Reddy ;
Liu Bingbing ;
Wu Xiaojun ;
Baskaran, Krishnamoorthy ;
Kong, Foong Foo ;
Kumar, A. Senthil ;
Meng, Kang Dee ;
Kit, Goh Wai .
2010 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION (ICRA), 2010, :3084-3089