Gamification in Massive Open Online Courses (MOOCs) to Support Chinese Language Learning

被引:1
作者
Metwally, Ahmed Hosny Saleh [1 ]
Wang Yining [2 ]
机构
[1] Northeast Normal Univ, Sch Informat Sci & Technol, Changchun, Jilin, Peoples R China
[2] Northeast Normal Univ, Sch Media Sci, Changchun, Jilin, Peoples R China
来源
2017 6TH INTERNATIONAL CONFERENCE OF EDUCATIONAL INNOVATION THROUGH TECHNOLOGY (EITT) | 2017年
关键词
Gamification; Massive Open Online Courses; MOOCs; Massive Open Online Language Courses; MOOLC; Chinese Language Learning; Gamifying Course Interface; Instructional Design;
D O I
10.1109/EITT.2017.77
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In recent years, Massive Open Online Courses (MOOCs) have a widespread and became one of the future trends to help people from different places to learn online and study courses in different majors. One of the most interesting subjects on MOOCs platforms is Language Learning. The lack of motivation to complete the course after enroling, and completion rates still real problems need to find an innovative solution. Gamification can increase learner motivation to continue studying through MOOCs and can reduce drop-out rates. This research aims at providing a theoretical and practical framework for connecting Gamification in Massive Open Online Chinese Courses and applying Gamification mechanics to support Chinese Language learning through focusing on different perspectives for applying: gamification and instructional design, gamification and course elements, gamifying course interface.
引用
收藏
页码:293 / 298
页数:6
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