Interactive Animation of 4D Performance Capture

被引:23
作者
Casas, Dan [1 ]
Tejera, Margara [1 ]
Guillemaut, Jean-Yves [1 ]
Hilton, Adrian [1 ]
机构
[1] Univ Surrey, Ctr Vis Speech & Signal Proc, Guildford GU2 7XH, Surrey, England
基金
英国工程与自然科学研究理事会;
关键词
Character animation; 3D video; real-time animation; multiview reconstruction; video-based animation; 4D modeling; 4D performance capture;
D O I
10.1109/TVCG.2012.314
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D model database of temporally aligned mesh sequence reconstructions for multiple motions. High-level movement controls such as speed and direction are achieved by blending multiple mesh sequences of related motions. A real-time mesh sequence blending approach is introduced, which combines the realistic deformation of previous nonlinear solutions with efficient online computation. Transitions between different parametric motion spaces are evaluated in real time based on surface shape and motion similarity. Four-dimensional parametric motion graphs allow real-time interactive character animation while preserving the natural dynamics of the captured performance.
引用
收藏
页码:762 / 773
页数:12
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