A Comparative Usability Study of Bare Hand Three-Dimensional Object Selection Techniques in Virtual Environment

被引:6
作者
Zhou, Xiaozhou [1 ]
Qin, Hao [1 ]
Xiao, Weiye [1 ]
Jia, Lesong [1 ]
Xue, Chengqi [1 ]
机构
[1] Southeast Univ, Sch Mech Engn, Nanjing 211189, Peoples R China
来源
SYMMETRY-BASEL | 2020年 / 12卷 / 10期
基金
中国国家自然科学基金;
关键词
natural user– computer interaction; finger clicking; hand ray-casting; virtual reality; Fitts’ Law; bare-hand interaction; psychological coordinates; REALITY;
D O I
10.3390/sym12101723
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Object selection is the basis of natural user-computer interaction (NUI) in a virtual environment (VE). Among the three-dimensional object selection techniques employed in virtual reality (VR), bare hand-based finger clicking interaction and ray-casting are two convenient approaches with a high level of acceptance. This study involved 14 participants, constructed a virtual laboratory environment in VR, and compared the above two finger-based interaction techniques in terms of aspects of the task performance, including the success rate, total reaction time, operational deviation, and accuracy, at different spatial positions. The results indicated that the applicable distance range of finger clicking interaction and finger ray-casting was 0.2 to 1.4 m and over 0.4 m, respectively. Within the shared applicable distance, the finger clicking interaction achieved a shorter total reaction time and higher clicking accuracy. The performance of finger clicking interaction varied remarkably at the center and edge of the horizontal field of view, while no significant difference was found among ray-casting at various horizontal azimuths. The current findings could be directly applied to the application of bare-hand interaction in VR environments.
引用
收藏
页码:1 / 19
页数:19
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