Smart Icebreaker: A Workflow for Serious Game that Promotes Intimacy among Group Members

被引:1
作者
Moon, Jiwon [1 ]
Oh, Je-ho [1 ]
Oh, Se Beom [1 ]
Kim, Jea In [1 ]
Doh, Young Yim [1 ]
Shi, Chung-Kon [1 ]
机构
[1] Korea Adv Inst Sci & Technol, Grad Sch Culture Technol, Taejon 305701, South Korea
来源
2013 INTERNATIONAL CONFERENCE ON CULTURE AND COMPUTING (CULTURE AND COMPUTING 2013) | 2013年
关键词
Serious game; Group Formation; Workflow; Smart; Icebreaker;
D O I
10.1109/CultureComputing.2013.38
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The purpose of this research is to design the workflow of a serious game that promotes intimacy among the members of a group from the moment of group formation. We plan to design our game based on an interdisciplinary approach that applies users' psychological, communicative and serious game design perspectives. Our research began by analyzing previously published serious games and sampling the factors that prevent or boost intimacy among group members through a pilot test that was conducted based on methods from psychology and communication studies. With the result, we were able to suggest a workflow for Smart Icebreaker, a serious game that alleviates awkwardness and promotes intimacy when people come together as a group for the first time.
引用
收藏
页码:145 / 146
页数:2
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