Objective Assessment of Attention-Deficit Hyperactivity Disorder (ADHD) Using an Infinite Runner-Based Computer Game: A Pilot Study

被引:15
作者
Delgado-Gomez, David [1 ]
Sujar, Aaron [2 ]
Ardoy-Cuadros, Juan [3 ]
Bejarano-Gomez, Alejandro [1 ]
Aguado, David [4 ,5 ]
Miguelez-Fernandez, Carolina [6 ]
Blasco-Fontecilla, Hilario [2 ,6 ]
Penuelas-Calvo, Inmaculada [7 ,8 ]
机构
[1] Univ Carlos III, Dept Stat, Madrid 28903, Spain
[2] Puerta Hierro Univ Hosp, Hlth Res Inst Puerta Hierro Segovia Arana IDIPHIS, Dept Psychiat, Majadahonda 28222, Spain
[3] Univ Rey Juan Carlos, Fac Hlth Sci, Dept Psychol, Avda Atenas S-N, Madrid 28922, Spain
[4] Univ Autonoma Madrid, Dept Social Psychol & Methodol, Madrid 28040, Spain
[5] Univ Autonoma Madrid, Inst Ingn Conocimiento, Madrid 28040, Spain
[6] Univ Autonoma Madrid, CIBERSAM, ITA Mental Hlth, Madrid 28049, Spain
[7] Hosp Univ Fdn Jimenez Diaz, Dept Child & Adolescent Psychiat, Madrid 28040, Spain
[8] Univ Complutense Madrid, Sch Psychol, Madrid 28223, Spain
关键词
ADHD; video games; inattention; SWAN; e-health; DEFICIT/HYPERACTIVITY DISORDER; VALIDITY; PERFORMANCE; WEAKNESSES; COMMUNITY; CLASSROOM; PRESCHOOL; STRENGTHS; SYMPTOMS; CHILDREN;
D O I
10.3390/brainsci10100716
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
In the last few years, several computerized tasks have been developed to increase the objectivity of the diagnosis of attention-deficit hyperactivity disorder (ADHD). This article proposes the "running raccoon" video game to assess the severity of inattention in patients diagnosed with ADHD. Unlike existing tests, the proposed tool is a genuine video game in which the patient must make a raccoon avatar jump to avoid falling into different gaps. The distance to the gap is recorded for each jump. To evaluate the proposed game, an experiment was conducted in which 32 children diagnosed with ADHD participated. For each participant, the median and interquartile range of these distances were calculated, along with the number of omissions. Experimental results showed a significant correlation between the participants' inattention (measured by the Attention-Deficit/Hyperactivity Disorder Symptoms and Normal Behavior rating scale (SWAN) inattention subscale) with each of these three measures. In addition to its accuracy, other benefits are its short duration and the possibility of being run on both standard computers and mobile devices. These characteristics facilitate its acceptance in clinical environments or even its telematic use. The obtained results, together with the characteristics of the video game, make it an excellent tool to support clinicians in the diagnosis of ADHD.
引用
收藏
页码:1 / 10
页数:10
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