A weak scientific basis for gaming disorder: Let us err on the side of caution

被引:221
作者
Van Rooij, Antonius J. [1 ]
Ferguson, Christopher J. [2 ]
Carras, Michelle Colder [3 ]
Kardefelt-Winther, Daniel [4 ]
Shi, Jing [5 ,6 ]
Aarseth, Espen [7 ]
Bean, Anthony M. [8 ]
Bergmark, Karin Helmersson [9 ]
Brus, Anne [10 ]
Coulson, Mark [11 ]
Deleuze, Jory [12 ]
Dullur, Pravin [13 ]
Dunkels, Elza [14 ]
Edman, Johan [15 ]
Elson, Malte [16 ]
Etchells, Peter J. [17 ]
Fiskaali, Anne [18 ]
Granic, Isabela [19 ]
Jansz, Jeroen [20 ]
Karlsen, Faltin [21 ]
Kaye, Linda K. [22 ]
Kirsh, Bonnie [5 ,23 ,24 ]
Lieberoth, Andreas [25 ]
Markey, Patrick [26 ]
Mills, Kathryn L. [27 ]
Nielsen, Rune Kristian Lundedal [7 ]
Orben, Amy [28 ]
Poulsen, Arne [10 ]
Prause, Nicole [29 ]
Prax, Patrick [30 ]
Quandt, Thorsten [31 ]
Schimmenti, Adriano [32 ]
Starcevic, Vladan [33 ]
Stutman, Gabrielle
Turner, Nigel E. [6 ]
Van Looy, Jan [34 ]
Przybylski, Andrew K. [28 ,35 ]
机构
[1] Trimbos Inst, Dept Children & Risky Behav, Da Costakade 45, NL-3521 VS Utrecht, Netherlands
[2] Stetson Univ, Dept Psychol, 421 N Woodland Blvd, Deland, FL 32723 USA
[3] Johns Hopkins Bloomberg Sch Publ Hlth, Dept Mental Hlth, 624 N Broadway, Baltimore, MD 21205 USA
[4] Karolinska Inst, Dept Clin Neurosci, Tomtebodavagen 18A, S-17176 Stockholm, Sweden
[5] Univ Toronto, Rehabil Sci Inst, 937-500 Univ Ave, Toronto, ON, Canada
[6] Ctr Addict & Mental Hlth, Inst Mental Hlth Policy Res, Toronto, ON, Canada
[7] IT Univ Copenhagen, Ctr Comp Games Res, Copenhagen, Denmark
[8] Framingham State Univ, Dept Psychol, Framingham, MA USA
[9] Stockholm Univ, Dept Sociol, Stockholm, Sweden
[10] Roskilde Univ, Dept People & Technol, Roskilde, Denmark
[11] Middlesex Univ, Dept Psychol, London, England
[12] UCL, Dept Psychol, Louvain, Belgium
[13] Western Sydney Univ, Sch Med, Penrith, NSW, Australia
[14] Umea Univ, Dept Appl Educ Sci, Umea, Sweden
[15] Stockholm Univ, Dept Criminol, Stockholm, Sweden
[16] Ruhr Univ Bochum, Psychol Human Technol Interact Grp, Bochum, Germany
[17] Bath Spa Univ, Dept Psychol, Bath, Avon, England
[18] Aarhus Univ, Dept Psychol & Behav Sci, Aarhus, Denmark
[19] Radboud Univ Nijmegen, Dev Psychopathol, Nijmegen, Netherlands
[20] Erasmus Univ, ERMeCC, Dept Media & Commun, Rotterdam, Netherlands
[21] Kristiania Univ Coll, Westerdals Dept Film & Media, Oslo, Norway
[22] Edge Hill Univ, Dept Psychol, Ormskirk, England
[23] Univ Toronto, Dept Occupat Sci & Occupat Therapy, Toronto, ON, Canada
[24] Univ Toronto, Dept Psychiat, Toronto, ON, Canada
[25] Aarhus Univ, Danish Sch Educ, Dept Educ Psychol, Aarhus, Denmark
[26] Villanova Univ, Dept Psychol, Villanova, PA 19085 USA
[27] Univ Oregon, Dept Psychol, Eugene, OR 97403 USA
[28] Univ Oxford, Dept Expt Psychol, Oxford, England
[29] Liberos LLC, Los Angeles, CA USA
[30] Uppsala Univ, Dept Game Design, Visby, Sweden
[31] Univ Munster, Dept Commun, Munster, Germany
[32] UKE Kore Univ Enna, Dept Human & Social Sci, Enna, Italy
[33] Univ Sydney, Discipline Psychiat, Sydney, NSW, Australia
[34] Univ Ghent, Mict, IMEC, Dept Commun Sci, Ghent, Belgium
[35] Univ Oxford, Oxford Internet Inst, 1 St Giles Oxford, Oxford OX1 3JS, England
关键词
gaming disorder; International Classification of Diseases-11; World Health Organization; diagnosis; classification; mental disorders; moral panic; VIDEO GAME ADDICTION; CRITERIA; CONSENSUS; DSM-5; PERSPECTIVE; DEFINITION; DIAGNOSIS; INCLUSION; SCIENCE; ICD-11;
D O I
10.1556/2006.7.2018.19
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization.
引用
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页码:1 / 9
页数:9
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