Shopping in augmented reality: The effects of spatial presence, personalization and intrusiveness on app and brand responses

被引:140
作者
Smink, Anne R. [1 ]
van Reijmersdal, Eva A. [1 ]
van Noort, Guda [1 ]
Neijens, Peter C. [1 ]
机构
[1] Univ Amsterdam, Amsterdam Sch Commun Res ASCoR, POB 15791, NL-1001 NG Amsterdam, Netherlands
关键词
Augmented reality; Branded apps; Presence; Personalization; Intrusiveness; Online shopping; VIRTUAL ENVIRONMENTS; BEHAVIORAL-RESPONSES; CONSUMER RESPONSES; GENDER-DIFFERENCES; E-COMMERCE; ONLINE; IMPACT; SELF; INTERACTIVITY; ANTECEDENTS;
D O I
10.1016/j.jbusres.2020.07.018
中图分类号
F [经济];
学科分类号
02 ;
摘要
Augmented reality (AR) applications add a new dimension to the consumer experience by overlaying the consumer's face or surroundings with virtual products. The aim of this study was to examine three underlying processes (spatial presence, perceived personalization, and perceived intrusiveness) that could explain the persuasiveness of AR apps. In two experiments, we compared an AR app to a non-AR app. Study 1 used an app that augmented the user's face with virtual products (make-up), while Study 2 used an app that showed virtual products within one's surroundings (furniture). The results showed that spatial presence and perceived personalization can explain positive persuasive responses towards AR apps. For the app that augmented the user's face with virtual products, perceived personalization enhanced purchase intentions, while perceived intrusiveness had negative persuasive consequences. For the app that showed virtual products in one's surroundings, spatial presence enhanced purchase intentions, and no negative persuasive consequences were found.
引用
收藏
页码:474 / 485
页数:12
相关论文
共 59 条
[11]   Exploring gender differences in online shopping attitude [J].
Hasan, Bassam .
COMPUTERS IN HUMAN BEHAVIOR, 2010, 26 (04) :597-601
[12]  
Hayes A. F., 2018, INTRO MEDIATION MODE
[13]   Augmenting the eye of the beholder: exploring the strategic potential of augmented reality to enhance online service experiences [J].
Hilken, Tim ;
de Ruyter, Ko ;
Chylinski, Mathew ;
Mahr, Dominik ;
Keeling, Debbie I. .
JOURNAL OF THE ACADEMY OF MARKETING SCIENCE, 2017, 45 (06) :884-905
[14]   Nostalgia beats the wow-effect: Inspiration, awe and meaningful associations in augmented reality marketing [J].
Hinsch, Chris ;
Felix, Reto ;
Rauschnabel, Philipp A. .
JOURNAL OF RETAILING AND CONSUMER SERVICES, 2020, 53
[15]  
Hopp T., 2016, Journal of Current Issues Research in Advertising, V37, P113, DOI DOI 10.1080/10641734.2016.1171179
[16]   Creating e-shopping multisensory flow experience through augmented-reality interactive technology [J].
Huang, Tseng-Lung ;
Liao, Shu-Ling .
INTERNET RESEARCH, 2017, 27 (02) :449-475
[17]   A model of acceptance of augmented-reality interactive technology: the moderating role of cognitive innovativeness [J].
Huang, Tseng-Lung ;
Liao, Shuling .
ELECTRONIC COMMERCE RESEARCH, 2015, 15 (02) :269-295
[18]   Formation of augmented-reality interactive technology's persuasive effects from the perspective of experiential value [J].
Huang, Tseng-Lung ;
Liu, Feng Hsu .
INTERNET RESEARCH, 2014, 24 (01) :82-109
[19]  
Javornik A, 2016, J MARKET MANAG-UK, V32, P987, DOI 10.1080/0267257X.2016.1174726
[20]   The psychological appeal of personalized content in web portals: Does customization affect attitudes and behavior? [J].
Kalyanaraman, S ;
Sundar, SS .
JOURNAL OF COMMUNICATION, 2006, 56 (01) :110-132