A Multimethodological Study of Preschoolers' Preferences for Aggressive Television and Video Games

被引:6
|
作者
Jamnik, Matthew R. [1 ]
DiLalla, Lisabeth F. [2 ]
机构
[1] Southern Illinois Univ Carbondale, Dept Psychol, Carbondale, IL USA
[2] Southern Illinois Univ, Sch Med, Family & Community Med, Mail Code 6503, Carbondale, IL 62901 USA
关键词
Aggression; heritability; preschoolers; television; video games; MEDIA VIOLENCE DEBATE; RELATIONAL AGGRESSION; SOCIAL OUTCOMES; EARLY-CHILDHOOD; ANGRY BIRDS; CHILDREN; BEHAVIORS; EXPOSURE; MODEL; PLAY;
D O I
10.1080/00221325.2018.1454883
中图分类号
B844 [发展心理学(人类心理学)];
学科分类号
040202 ;
摘要
The association between aggressive media and related behavior is complicated, and the role of underlying genetics has not been adequately explored. A better understanding of the role of genetics on the relationship between aggressive media and behavior, especially in young children, is critical. Using a twin/triplets sample (N = 184 children), the authors investigated the association between preschoolers' preferred media choices and their aggressive behaviors. A multimeasure methodology was utilized, examining children's reports of their preferred media games and shows, observed child negativity and aggression in the lab, and parent reports of their own and their children's aggressive behaviors. The results demonstrated a significant relationship between maternal aggression and parent-reported child aggression, especially for boys. Genetic analyses demonstrated significant heritability for children's parent-reported aggressive behaviors, supporting the biological basis of aggression, but not for media aggression preferences. Controlling for genetics, the authors found that the association between media preferences and aggressive behavior may be genetic in origin. These results emphasize the importance of considering shared genetics underlying the relationship between children's aggressive behaviors and their media preferences, as well as environmental influences. By examining preschoolers, the present study provides insight into the importance of media influences in children younger than those previously studied.
引用
收藏
页码:156 / 169
页数:14
相关论文
共 50 条
  • [41] Modulating factors of the aggressive response after the exposure to violent video games
    de la Torre-Luquel, Alejandro
    Valero-Aguayo, Luis
    ANALES DE PSICOLOGIA, 2013, 29 (02): : 311 - 318
  • [42] Effects of Viewing Relational Aggression on Television on Aggressive Behavior in Adolescents: A Three-Year Longitudinal Study
    Coyne, Sarah M.
    DEVELOPMENTAL PSYCHOLOGY, 2016, 52 (02) : 284 - 295
  • [43] Sexualised video games, sexist attitudes and empathy towards victims of rape: Correlational evidence for a relationship is minimal in an online study
    Ferguson, Christopher J.
    Colwell, John
    CRIMINAL BEHAVIOUR AND MENTAL HEALTH, 2020, 30 (01) : 16 - 27
  • [44] Playing with the machines: the relationship between violent video games and aggressive cognitions
    Sampaio Santos, Esther
    Fernandes Santos, Rogerio
    Ribeiro, Mayra
    PSICOLOGIA E SABER SOCIAL, 2015, 4 (02): : 246 - 264
  • [45] Children, video games and physical activity: An exploratory study
    McDougall, Julian
    Duncan, Michael J.
    INTERNATIONAL JOURNAL ON DISABILITY AND HUMAN DEVELOPMENT, 2008, 7 (01): : 89 - 94
  • [46] Friendly fire: Longitudinal effects of exposure to violent video games on aggressive behavior in adolescent friendship dyads
    Verheijen, Geert P.
    Burk, William J.
    Stoltz, Sabine E. M. J.
    van den Berg, Yvonne H. M.
    Cillessen, Antonius H. N.
    AGGRESSIVE BEHAVIOR, 2018, 44 (03) : 257 - 267
  • [47] Denying Humanness to Others: A Newly Discovered Mechanism by Which Violent Video Games Increase Aggressive Behavior
    Greitemeyer, Tobias
    McLatchie, Neil
    PSYCHOLOGICAL SCIENCE, 2011, 22 (05) : 659 - 665
  • [48] The effect of video games, exergames and board games on executive functions in kindergarten and 2nd grade: An explorative longitudinal study
    Gashaj, Venera
    Dapp, Laura C.
    Trninic, Dragan
    Roebers, Claudia M.
    TRENDS IN NEUROSCIENCE AND EDUCATION, 2021, 25
  • [49] How do teenagers interact with video games? Preferences and performative skills
    Munoz Gonzalez, Juan Manuel
    Segovia Aguilar, Blas
    REVISTA LATINA DE COMUNICACION SOCIAL, 2018, 73 (12): : 360 - +
  • [50] University students and video games: Perceptions, use, and preferences according to gender
    Oceja, Jorge
    Gonzalez Fernandez, Natalia
    EDUCATION POLICY ANALYSIS ARCHIVES, 2020, 28