Video Games: A Route to Large-Scale STEM Education?

被引:174
作者
Mayo, Merrilea J. [1 ]
机构
[1] Ewing Marion Kauffman Fdn, Kansas City, MO 64110 USA
关键词
D O I
10.1126/science.1166900
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Video games have enormous mass appeal, reaching audiences in the hundreds of thousands to millions. They also embed many pedagogical practices known to be effective in other environments. This article reviews the sparse but encouraging data on learning outcomes for video games in science, technology, engineering, and math (STEM) disciplines, then reviews the infrastructural obstacles to wider adoption of this new medium.
引用
收藏
页码:79 / 82
页数:4
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